Gameplay
The gameplay will be a hybrid of tactical RPG, real-time strategy, and tower defense. The general controls shall be selecting units and moving them to positions for attacking or defending.
A level is finished when the objective is completed, which will be either:
- Defend the Fort
- Siege the Base
Defend the Fort
Enemies attacking the area, destroying structures until they reach the end. Player has to hold the fort until all enemy waves have been defeated.
Wave Variety:
- Many weak enemies, which favor classes with area damage
- Dangerous enemies, which are highest priority kill target
- Tanky enemies, which require focus fire and stalling
- Ranged/supporting enemies, which require movement to assassinate
In the example above, enemies are pathing through the map boundary towards the "Protect Me!" box. The player has to prevent the enemies from destroying the box like a Tower Defense. Some enemies will prioritize the box, but other will choose to target the units. The player has to respond to each threat with whichever unit is closest or most capable for the job. Later maps will feature multiple paths for incoming enemies. This will require the player to be strategic in positioning their units. The level is completed when all enemy waves have been defeated
Siege the Base
Player has to enter an enemy-infested area and defeat the key targets. The fog of war shrouds the enemy forces inside (dashed box) which makes it risky to advance without coordinating the units. The levels could be randomly generated with side areas that nice rewards.
In the example above, the player has to send their units into the enemy base. The unvisited areas are obscured to the player, making the threats and paths unknown. The level is completed when the player destroys the "Destroy Me!" target.
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